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Attributes |
Effect |
Remarks |
|
Level |
Each level enables the player to distribute points on four attributes, Command, Attack, Defense and Speed. |
Single attribute shall not exceed the total of other three attributes. |
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Exp |
Exp is for the levelup of the hero. |
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Hp |
A hero dies and can be revived when Hp turns 0. The revival takes time and resources. |
20 x the power of 1.1of the current level |
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Capsule |
Capsule is where to place equipment. |
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Command |
The hero leads 10 units with one point of command and each more point of command for 10 more units. |
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Attack |
Attack power of the troop increases 0.5% per point. |
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Defense |
Defense power of the troop increases 0.5% per point. |
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Speed |
Speed of the troop increases 0.5% per point. |
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