Any troop should be led by a hero, and the hero affects the status of the troop greatly.
The hero gains experience points in the battle to level up. What’s more, there’s a chance for the hero to obtain items in the battlefield.
1. Attributes
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Attributes |
Effect |
Remarks |
|
Level |
Each level enables the player to distribute points on four attributes, Command, Attack, Defense and Speed. |
Single attribute shall not exceed the total of other three attributes. |
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Exp |
Exp is for the levelup of the hero. |
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Hp |
A hero dies and can be revived when Hp turns 0. The revival takes time and resources. |
20 x the power of 1.1of the current level |
|
Capsule |
Capsule is where to place equipment. |
|
|
Command |
The hero leads 10 units with one point of command and each more point of command for 10 more units. |
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Attack |
Attack power of the troop increases 0.5% per point. |
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Defense |
Defense power of the troop increases 0.5% per point. |
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Speed |
Speed of the troop increases 0.5% per point. |
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2. The number of heroes
The whole number of heroes one player can control is realized by technology(not the number of heroes in single base).
3. Upgrade
Exp in battle = the amount of the resources for the killed enemy troops / 100
Exp in expedition = the amount of the resources for the killed enemy troops / 400
Exp for upgrade = 100 x the square of the current level
N distributive points for each level(N refers to the growth value of the hero)
1. Legendary Hero
The initial attributes of legendary hero are higher than that of normal hero, and the growth value of legendary hero is higher.
2. Normal Hero
The growth value of normal hero is 3.
The total points of attributes of normal hero are 40.
3. Initial Level
The initial level of the hero is relative to the level of tavern.
The higher level of tavern, the higher initial level of hero.
In each round, there are five heroes in the tavern, and the round refreshes after 24 hours.
There’s a chance for legendary hero to appear in the tavern. The higher level of tavern, the higher chance.
The lowest initial level of the hero = (the level of tavern+1)/2 (rounded)
The highest initial level of the hero = the level of tavern
4. Price
Normal hero: 1000 x the power of 1.1 of the level
Legendary hero I: 3000x the power of 1.1 of the level
Legendary hero II: 4000x the power of 1.1 of the level
Legendary hero III: 5000x the power of 1.1 of the level
5. Death and revival (coming soon)
Just like other units, the hero may die in the battle.
It takes both time and resources to revive the dead hero.
Resources = 500 x the power of 1.1 of the current level
Time = 30 min. x the power of 1.1 of the current level
6. Fusion(coming soon)
The fusion of the heroes produces a giant hero.
The components are body, left hand, right hand, left leg and right leg.
The fusion of the heroes consumes certain item.
The fusion is cancelled after one battle, and the fusion lasts 12 hours if the giant hero is not sent out to the battle.



